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Motivating young learners using games. (c2011)

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dc.contributor.author Frangieh, Michelle Tony
dc.date.accessioned 2011-11-11T08:22:01Z
dc.date.available 2011-11-11T08:22:01Z
dc.date.issued 2011-11-11
dc.date.submitted 2011-05-30
dc.identifier.uri http://hdl.handle.net/10725/971
dc.description Includes bibliographical references (leaves 34-39). en_US
dc.description.abstract Elementary school teachers are facing difficulties motivating students to learn effectively and efficiently in the classroom. One way to solve the problem is by using gaming in the classroom. This study investigates the use of games to motivate young learners in the classroom. Thus, this study was conducted in a private school in North Lebanon. 37 participants of the same age group, from middle to low socio economic status were selected to be part of the study. Their parents have a medium to a low level mastery of the English language. Classes were taught using two different approaches: traditional and nontraditional. Students were tested at the end of each lesson. Significant differences were noticed in the test results. Using games inside a classroom showed a great motivation for students to master the material being taught. The absence of gaming showed a negative effect both on students’ grades and on students’ motivation. Although the findings are significant, more research should be conducted to get more accurate results and be able to generalize the results. en_US
dc.language.iso en en_US
dc.subject Motivation in education -- Lebanon -- Case studies en_US
dc.subject Educational games -- Lebanon -- Case studies en_US
dc.subject English language -- Study and teaching (Elementary) -- Lebanon -- Case studies en_US
dc.title Motivating young learners using games. (c2011) en_US
dc.type Project en_US
dc.term.submitted Spring en_US
dc.author.degree MA in Education en_US
dc.author.school Arts and Sciences en_US
dc.author.idnumber 200802996 en_US
dc.author.commembers Dr. Leila Harmoush
dc.author.woa OA en_US
dc.description.physdesc 1 bound copy: ix, 47 leaves; col. ill.; 30 cm. available at RNL. en_US
dc.author.division Education en_US
dc.author.advisor Dr. Rima Bahous
dc.keywords Gaming en_US
dc.keywords Motivation en_US
dc.keywords Young Learners en_US
dc.keywords English as L2 en_US
dc.keywords Traditional en_US
dc.keywords Nontraditional en_US
dc.identifier.doi https://doi.org/10.26756/th.2022.551
dc.publisher.institution Lebanese American University en_US


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