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The effect of using scratch software on students' learning of geometric problem solving. (c2017)

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dc.contributor.author Hajj Ali, Bassam El-
dc.date.accessioned 2018-06-06T09:32:04Z
dc.date.available 2018-06-06T09:32:04Z
dc.date.copyright 2017 en_US
dc.date.issued 2018-06-06
dc.date.submitted 2017-12-19
dc.identifier.uri http://hdl.handle.net/10725/8011
dc.description.abstract Researchers contend that one of the supreme purposes of mathematics education is to promote students’ capabilities to solve an expanded scope of non-routine problems. Accordingly, mathematics education reformers continuously investigate for numerous approaches that augment the student’s capability to be a highly effectual problem solver. The current study examines the potency of using Scratch software as a tool to reinforce students’ problem-solving skills that form a factor out of four factors of the study. The study also strives for disposing the effect of utilizing such software on their knowledge, conceptual understanding, and cognitive skills, which form the other three factors of the study. This study is performed by using a mixed-method research design that advances systematic integrating quantitative and qualitative data collection and analysis. The study comprises of two groups of grade-6 students, a control group and an experimental group. The control group was exposed to the usual models of teaching, while the teaching model used in the experimental group integrated a set of Scratch-based learning materials that were designed according to the constructionist discipline’s viewpoint of Scratch. Regarding this matter, two four-lesson unit plans were designed for the two groups. A pretest and posttest were conducted to both groups to resolve the scale of advancement succeeding the study. Further, clinical interviews were administered with a selected sample of three students of different levels of achievement from each group. The pretest and posttest executed a quantitative quasi-experimental analysis, while, to a lesser extent, the clinical interviews carried out a quantitative analysis. All the analyses were assigned to examine the four factors of the study. The study showed that students who were experienced the Scratch-based activities appeared to exhibit more progress than students who were exposed to the usual methods of teaching. The study concludes with recommendations for improving the quality of problem solving skills with the use of basic programming languages like Scratch for future studies, with a larger target sample and more time dedicated for the accomplishment. en_US
dc.language.iso en en_US
dc.subject Lebanese American University -- Dissertations en_US
dc.subject Dissertations, Academic en_US
dc.subject Mathematics -- Study and teaching (Middle school) -- Software en_US
dc.subject Scratch (Computer program language) en_US
dc.subject Mathematics -- Problems, exercises, etc. -- Data processing en_US
dc.subject Problem-based learning en_US
dc.title The effect of using scratch software on students' learning of geometric problem solving. (c2017) en_US
dc.type Thesis en_US
dc.term.submitted Fall en_US
dc.author.degree MA in Education en_US
dc.author.school SAS en_US
dc.author.idnumber 201000239 en_US
dc.author.commembers Nabhani, Mona
dc.author.commembers Kandil, Bassem
dc.author.department Education en_US
dc.description.embargo N/A en_US
dc.description.physdesc 1 hard copy: xiv, 184 leaves; ill.; 30 cm. available at RNL. en_US
dc.author.advisor Osta, Iman
dc.keywords Scratch en_US
dc.keywords Problem Solving en_US
dc.keywords Knowledge en_US
dc.keywords Conceptual Understanding en_US
dc.keywords Cognitive Skills en_US
dc.description.bibliographiccitations Bibliography : leaves 82-91. en_US
dc.identifier.doi https://doi.org/10.26756/th.2018.55 en_US
dc.author.email bassam.elhajjali@lau.edu en_US
dc.identifier.tou http://libraries.lau.edu.lb/research/laur/terms-of-use/thesis.php en_US
dc.publisher.institution Lebanese American University en_US
dc.author.affiliation Lebanese American University en_US


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