Abstract:
Alternative migration, such as migration for love and kinship, is an understudied pattern of migration that has recently gained some attention within the literature. In parallel, the interplay between ICT and transnationalism seems to be a pivotal factor for the formation of virtual communities and online ties. Through deploying an online micro-ethnography and a/synchronous text interviews within an ICT medium, this thesis has explored the potential of alternative migration processes as well as their hindrances within an MMORPG. To scrutinize the role of the MMORPG as an inaugural site for migration, this thesis has investigated the formation, cessation and evolution of online ties within the game into something meaningful enough to warrant physical mobility. The thesis has found that transient virtual migrations and/or visits are key components for the subsequent success of long-term patterns of migration. In addition, it has found that the hindrances faced by alternative migrants may assume an intersectional design, which may further exacerbate the potential for migration.