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Game theoretical models for cloud federations. (2019)

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dc.contributor.author Hammoud, Ahmad Tarek
dc.date.accessioned 2020-10-22T06:33:52Z
dc.date.available 2020-10-22T06:33:52Z
dc.date.copyright 2019 en_US
dc.date.issued 2020-10-22
dc.date.submitted 2019-05-02
dc.identifier.uri http://hdl.handle.net/10725/12277
dc.description.abstract Cloud federation is an architecture that allows cloud providers to make use of their unallocated virtual machines, by combining their resources to serve a pool of cloud consumers whose requests cannot be handled by any of these providers alone. A client is willing to rent computing resources from the cloud providers or federations due to the advantages they can provide. The quality of service (QoS) is one of the main factors that attracts or discourages the clients from renting such services. What complicates the process is having the actual QoS delivered being worse than the promised QoS. Such could lead to the client changing federation, and the latter getting dissociated. Some of the main reasons that could result in worsening the QoS are encountering passive malicious cloud providers after the federation formation, and having unstable federation formation. In this thesis, we present solutions for such problems in order to increase the lifespan of the formed federations, by introducing a maximin game to prevent the malicious providers from accomplishing their wicked schemes without getting penalized, and advancing a genetic and an evolutionary game theoretical models for the federation formation process to bypass the dynamicity boundaries. Experiments conducted using CloudHarmony real-world dataset revealed that both of our solutions were able to increase the total profit obtained by the federations and ameliorate the QoS delivered, granting the cloud consumer a great experience with the service. en_US
dc.language.iso en en_US
dc.subject Lebanese American University -- Dissertations en_US
dc.subject Dissertations, Academic en_US
dc.subject Cloud computing en_US
dc.subject Web services en_US
dc.subject Game theory en_US
dc.title Game theoretical models for cloud federations. (2019) en_US
dc.type Thesis en_US
dc.term.submitted Spring en_US
dc.author.degree MS in Computer Science en_US
dc.author.school SAS en_US
dc.author.idnumber 201600245 en_US
dc.author.commembers Otork, Hadi
dc.author.commembers Touma, Roni
dc.author.department Computer Science And Mathematics en_US
dc.description.embargo N/A en_US
dc.description.physdesc 1 hard copy: xii, 59 leaves; ill. (some col.); 30 cm. available at RNL. en_US
dc.author.advisor Mourad, Azzam
dc.keywords Cloud Federation en_US
dc.keywords Malicious Providers en_US
dc.keywords Genetic Algorithm en_US
dc.keywords Game Theory en_US
dc.keywords Evolutionary Game Theory en_US
dc.keywords MaxMin Game en_US
dc.keywords Security en_US
dc.description.bibliographiccitations Bibliography: leaves 56-59. en_US
dc.identifier.doi https://doi.org/10.26756/th.2020.155 en_US
dc.author.email ahmad.hammoud08@lau.edu en_US
dc.description.irb N/A en_US
dc.identifier.tou http://libraries.lau.edu.lb/research/laur/terms-of-use/thesis.php en_US
dc.publisher.institution Lebanese American University en_US
dc.author.affiliation Lebanese American University en_US


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